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Hi, I‘m Mikołaj Musialik!

I am a Unity C# Developer. I specialise in the design and implementation of mechanics in video games and C# programming.

My current experience is focused on creating gameplay solutions for mobile games (Andorid and IOS) and PC games.

I have extensive experience working remotely with international teams and have a high level of commitment when working on project development.

You can find out more about me, my approach to work and my story by clicking About me button.

Projects I have worked on


Hunt Royale
  • Role: Unity C# Developer
  • Type: MOBA/Online RPG
  • Platform: Mobile
Gold Sand Rush
  • Role: Unity C# Developer
  • Type: Idle/Mid-Core
  • Platform: Mobile
Basket Heroes
  • Role: Unity C# Developer
  • Type: Mid-Core
  • Platform: Mobile
Cooking Festival
  • Role: Unity C# Developer
  • Type: Mid-Core
  • Platform: Mobile
Farming Run 3D
  • Role: Unity C# Developer
  • Type: Hyper Casual
  • Platform: Mobile
Horde Pinball RPG
  • Role: Unity C# Developer
  • Type: Casual RPG
  • Platform: Mobile
Fire Your Boss
  • Role: Unity C# Developer
  • Type: Hyper Casual
  • Platform: Mobile
Car Launch 3D
  • Role: Unity C# Developer
  • Type: Hyper Casual
  • Platform: Mobile
Hide & Drive
  • Role: Unity C# Developer
  • Type: Casual/Fake Online
  • Platform: Mobile
Hold The Door
  • Role: Unity C# Developer
  • Type: Hyper Casual
  • Platform: Mobile

Other Projects and Education


CubeLoop
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  • Role: Lead Game Developer
  • Type: Survival
  • Platform: PC
Minor mobile projects
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  • Role: Unity C# Developer
  • Type: Education
  • Platform: Mobile
Minor 3D projects
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  • Role: Unity C# Developer
  • Type: Education
  • Platform: PC/WEB GL
Prototypes and physics
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  • Role: Unity C# Developer
  • Type: Education
  • Platform: PC/WEB GL
Shaders and particles
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  • Role: Unity C# Developer
  • Type: Education
  • Platform: PC/WEB GL