A physics-based car prototype in Unity created from a compilation of tutorials.
Character controller based on Unity Animator with Blend Tree.
Schematic created based on animations from Mixamo.
Stable in: Unity 2019.04.28f1
Character controller without double jump, with character glide.
Inspired by the solution DaniDev - Karlson.
Stable in: Unity 2019.04.28f1
Rectangular world generator, based on prepared prefabs and their variants.
The system is currently being developed with scriptableobject to enhance the generator's capabilities with multi-level and object bands.
Stable in: Unity 2020.3.12
Generator of unique X and Y coordinates. Scalable system with non-repetitive numbers.
Possibility to assign the generation of objects in 3D and 2D space.
Stable in: Unity 2020.3.12
A project for manipulating light to create the effect of day and night.
Possibility to edit the duration of the day or night.
Stable in: Unity 2020.3.12
Small elements like a lift, a flag or a bridge.
Sandbox for learning physics in Unity.
Stable in: Unity 2019.04.28f1