Prototypes and physics:


Car in Unity

A physics-based car prototype in Unity created from a compilation of tutorials.

    Prototype elements:
  • Car based on Wheel Colliders
  • Speedometer
  • Night lights and brake lights
Stable in: Unity 2019.04.28f1



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Animator player controller

Character controller based on Unity Animator with Blend Tree.
Schematic created based on animations from Mixamo.

Stable in: Unity 2019.04.28f1



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First-person character controller

Character controller without double jump, with character glide.
Inspired by the solution DaniDev - Karlson.

Stable in: Unity 2019.04.28f1



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World generator

Rectangular world generator, based on prepared prefabs and their variants.
The system is currently being developed with scriptableobject to enhance the generator's capabilities with multi-level and object bands.

Stable in: Unity 2020.3.12



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Unique coordinates generator

Generator of unique X and Y coordinates. Scalable system with non-repetitive numbers.
Possibility to assign the generation of objects in 3D and 2D space.

Stable in: Unity 2020.3.12



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Day/night system

A project for manipulating light to create the effect of day and night.
Possibility to edit the duration of the day or night.

Stable in: Unity 2020.3.12



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Physics discernment

Small elements like a lift, a flag or a bridge.
Sandbox for learning physics in Unity.

Stable in: Unity 2019.04.28f1



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