Minor mobile projects (Mobile)

About

A number of a small projects created on the basis of the completed Gamedev.tv course - Unity Mobile C# Developer Course.
And a number of smaller tutorials.

Expanding my knowledge in Unity for mobile game design and production, I set my sights on the Unity Mobile C# Developer Course, which I did in its entirety and expanded projects.

I would like to mention that the projects were made based on the course, they are not fully original products. They are also not copies, as I made them myself and included minor extensions in terms of additional gameplay elements, mechanics design and code.

Projects:


Ssswappy!

A mobile hyper casual, oneclick game. A variation on the snake theme, with a unique movement system. The main strength of the production is the range of characters to unlock, the unique gameboosters and their generation system, and the 3 language versions.



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Crush The Ssswappy! (Ball Launcher)

Original assumption: Fine ball throwing mechanics inspired by AngryBirds.
Learning elements such as: physics in 2D, CineMashine in 2D, Touch Input, Multi-touch.

Extension: Rebuilding the game for looping gameplay.
I changed the styling, added enemies to destroy and reloaded the scene.



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Ssswappy! Micro Cart (Simple Driving)

Original assumption: A simple racing game with an accelerating car and a limited play system.
Learning elements such as a simple progress recording system, Cinemashine to follow the player, notifications on IOS and Android.

Extension: Redesigning the game with a change in style.
I've expanded the map by adding my own elements and added a singletone audio script.



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Don't Die Ssswappy! (Asteroid Avoider)

Original assumption: A simple game of obstacle avoidance.
Learning elements such as: Screen Wraparound, touch control, UI for mobile games.

Extension: Minor expansion of the project with a live system and under authoring elements.
Rebuild the game with self-created elements and audio.



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