A number of a small projects created on the basis of the completed Gamedev.tv course - 
                Unity Mobile C# Developer Course.
                And a number of smaller tutorials.
              
Expanding my knowledge in Unity for mobile game design and production, I set my sights on the Unity Mobile C# Developer Course, which I did in its entirety and expanded projects.
I would like to mention that the projects were made based on the course, they are not fully original products. They are also not copies, as I made them myself and included minor extensions in terms of additional gameplay elements, mechanics design and code.
A mobile hyper casual, oneclick game. A variation on the snake theme, with a unique movement system. The main strength of the production is the range of characters to unlock, the unique gameboosters and their generation system, and the 3 language versions.

Original assumption: Fine ball throwing mechanics inspired by AngryBirds.
                      
Learning elements such as: physics in 2D, CineMashine in 2D, Touch Input, Multi-touch.          
                    
Extension: Rebuilding the game for looping gameplay. 
                      
I changed the styling, added enemies to destroy and reloaded the scene.                      
                    

Original assumption: A simple racing game with an accelerating car and a limited play system. 
                      
 Learning elements such as a simple progress recording system, Cinemashine to follow the player, notifications on IOS and Android.               
                    
Extension: Redesigning the game with a change in style. 
                    
 I've expanded the map by adding my own elements and added a singletone audio script.            
                    

Original assumption: A simple game of obstacle avoidance.
                        
 Learning elements such as: Screen Wraparound, touch control, UI for mobile games.              
                      
Extension: Minor expansion of the project with a live system and under authoring elements. 
                      
 Rebuild the game with self-created elements and audio.            
                      
