Set of small created projects, based on the completed course Gamedev.tv - Complete C# Unity Game Developer 3D
Expanding my knowledge in Unity, I set my sights on the Complete C# Unity Game Developer 3D course, which I did in its entirety. During the course I learned a range of information about working and programming in Unity, laying a solid base for my knowledge.
I would like to mention that the projects were made based on the course, they are not fully original products. They are also not copies, as I made them myself and included minor extensions in terms of additional gameplay elements, mechanics design and code.
Original concept: Mini game about flying a spaceship on different scenes.
Learning elements such as: adding force in unity, rotation, input system and much more.
Project extension: Rebuilding the game into an endlessrunner.
I changed the design, added infinite gameplay with running out of fuel.
Will be added soon - being prepared for publication.
Original concept: A rail shooter in an open space, with waves of enemies.
Learning elements such as: timeline, local rotation, particles as projectiles, terrain and much more.
Project extension: Rebuilding the game towards a more arcade model.
I changed the styling, rebuilt it into a fun game of avoiding and destroying obstacles.
Original concept: A towerdefence game.
Learning elements such as: grid snapping, prefab variants, currency system, directories and much more.
Project extension: Minor expansion of the project.
Expanded the gameplay to include enemy life bars, changed the camera system, reworked the gameplay system, added UI and rebuilt the pathfinding of enemies.