Overview
Working closely with Meta, I helped develop the Unity-based Meta Horizon Engine and shipped experiences demonstrating its cross-platform capabilities. I also contributed to Meta Horizon Studio, an AI-powered engine, building systems and workflows aimed at the next generation of game development.
Games
Mobile
Mine Maniac
A mobile idle-mining game built around a focused upgrade and progression loop. Players extract ore from space quarries, earn SpaceBucks, improve their equipment, discover rare asteroids and build an increasingly efficient mining empire.
Scope
- Taking ownership of the live product and its ongoing maintenance
- Implementing new gameplay features
- Refactoring existing solutions and expanding the architecture
- Introducing comprehensive product analytics
MR / VR
WWS Gunslingers
A mixed-reality multiplayer dueling game expanded from Wild West Saloon's Duel minigame into a standalone experience. Up to four players enter a miniature arena while full-sized spectators watch the action, combining competitive western gameplay with playful social interactions.
Scope
- Researching and documenting new technology
- Delivering the complete mixed-reality product
- Conducting code reviews and managing the development team
- Porting the legacy game and implementing analytics
Mobile / Web
Secrets of the Lost Temple
A social Web and mobile puzzle adventure built around short daily temple runs. Players cooperate through handcrafted, trap-filled chambers, solve varied puzzles, collect magical creatures and prepare for the next fast-paced expedition.
Scope
- Taking ownership of the live product and its ongoing maintenance
- Implementing new gameplay features
- Refactoring existing solutions and expanding the architecture
- Introducing comprehensive product analytics
VR / PC / Mobile
Star City
A cross-platform life simulation for VR, PC and mobile. Players develop careers, earn money through different jobs, shape their surroundings, design personalized homes and explore a colorful social world with friends.
Scope
- Managing the development team
- Architecting selected global systems
- Introducing comprehensive product analytics
- Porting the game across two engine versions
VR
House Cleaning Simulator
A cooperative VR cleaning game set in the retro-futuristic world of Boomerica. Squads travel between chaotic homes, contain mischievous robots and turn large-scale messes into fast, playful cleaning challenges.
Scope
- Developing a new cross-platform engine
- Creating the complete VR experience
- Architecting and implementing key systems
- Supporting and mentoring junior developers
