← Selected workMeta / Gamedev / AI / XR

Case study

Meta Games

Games created for Meta platforms

Role
Team Pod Lead / Game Developer / Engine Developer
Platforms
Mobile / AR / VR / PC / Web
Technologies
Horizon / Meta / AI / Unity
Collage of four Meta game experiences featuring colorful characters and environments

Overview

Working closely with Meta, I helped develop the Unity-based Meta Horizon Engine and shipped experiences demonstrating its cross-platform capabilities. I also contributed to Meta Horizon Studio, an AI-powered engine, building systems and workflows aimed at the next generation of game development.

Games

Mobile

Mine Maniac

A mobile idle-mining game built around a focused upgrade and progression loop. Players extract ore from space quarries, earn SpaceBucks, improve their equipment, discover rare asteroids and build an increasingly efficient mining empire.

Scope

  • Taking ownership of the live product and its ongoing maintenance
  • Implementing new gameplay features
  • Refactoring existing solutions and expanding the architecture
  • Introducing comprehensive product analytics

MR / VR

WWS Gunslingers

A mixed-reality multiplayer dueling game expanded from Wild West Saloon's Duel minigame into a standalone experience. Up to four players enter a miniature arena while full-sized spectators watch the action, combining competitive western gameplay with playful social interactions.

Scope

  • Researching and documenting new technology
  • Delivering the complete mixed-reality product
  • Conducting code reviews and managing the development team
  • Porting the legacy game and implementing analytics

Mobile / Web

Secrets of the Lost Temple

A social Web and mobile puzzle adventure built around short daily temple runs. Players cooperate through handcrafted, trap-filled chambers, solve varied puzzles, collect magical creatures and prepare for the next fast-paced expedition.

Scope

  • Taking ownership of the live product and its ongoing maintenance
  • Implementing new gameplay features
  • Refactoring existing solutions and expanding the architecture
  • Introducing comprehensive product analytics

VR / PC / Mobile

Star City

A cross-platform life simulation for VR, PC and mobile. Players develop careers, earn money through different jobs, shape their surroundings, design personalized homes and explore a colorful social world with friends.

Scope

  • Managing the development team
  • Architecting selected global systems
  • Introducing comprehensive product analytics
  • Porting the game across two engine versions

VR

House Cleaning Simulator

A cooperative VR cleaning game set in the retro-futuristic world of Boomerica. Squads travel between chaotic homes, contain mischievous robots and turn large-scale messes into fast, playful cleaning challenges.

Scope

  • Developing a new cross-platform engine
  • Creating the complete VR experience
  • Architecting and implementing key systems
  • Supporting and mentoring junior developers