
Mobile Games
Development across more than a dozen mobile games - from new productions and platform ports to maintenance and the continued development of live multiplayer titles, including Hunt Royale RPG, with over 15 million downloads.
Lead Senior Game Developer / technical leader
I take games from first prototype to live product — owning core gameplay, iteration speed and the team that ships it.

Lead Senior Game Developer and Technical Team Leader focused on mobile, PC and hybrid-casual games: core gameplay and game feel, rapid prototyping, live-game development, technical architecture and team building.
01 Selected work

Development across more than a dozen mobile games - from new productions and platform ports to maintenance and the continued development of live multiplayer titles, including Hunt Royale RPG, with over 15 million downloads.

Partnered closely with Meta on the development of Meta Horizon Engine, a Unity-based platform, and built experiences showcasing its capabilities. Helped build Meta Horizon Studio, a new AI-powered engine, while developing tools and workflows for the future of game development.

A working mixed-reality exposure therapy platform currently used by partner hospitals for clinical validation. It combines more than 10 therapeutic scenarios, a cross-platform therapist controller and a complete session-analysis dashboard.

Guest contributions across several released titles, supporting teams through QA, development consultancy and focused feature work that added extra content and polish to each game.

Designed and built an end-to-end production workflow that enabled the team to create new Roblox experiences for clients, then led the delivery of a series of releases enjoyed by players around the world.
More Info SoonThree original Unreal Engine projects: Rage Walker, an Indiana Jones-inspired rage game; Casual Tank, a multiplayer tank game inspired by Battle City; and Decay Strain: The Timekeeper, a steampunk horror title. Developed independently or in small teams, the projects deepened hands-on expertise across the Unreal platform.
02 Capabilities
Building and tuning core loops, controls, pacing and feedback so a game feels good from the first minute and gives players a reason to come back. Designing maintainable gameplay systems and editor tooling that keep iteration cheap as mechanics grow.
Validating the riskiest assumptions early with fast prototypes, making clear go / no-go calls and evolving what works toward production. Using product analytics and playtests to decide what to change next. Hands-on use of Adobe Creative Cloud and Blender lets me support art and UI when the team needs it.
Owning goals and priorities for small multidisciplinary teams, mentoring developers and keeping engineering, design and art aligned on one product direction. Streamlining the team's iteration process so ideas reach players faster.
Turning product constraints into scalable boundaries, interfaces and delivery plans.
Developing and shipping reliable games across mobile, PC, XR hardware and console platforms.
Designing and validating reliable agentic workflows, diagnosing orchestration failures, and helping cross-disciplinary teams adopt AI through practical, production-ready integrations.
03 Experience
| Period | Company | Position | Scope |
|---|---|---|---|
| 2026 - | MiJaMed | Lead Developer / Product Architect | Cross-platform, healthcare, architecture |
| 2023 - | Koffecup | Pod Lead Developer | Meta, architecture, cross-platform |
| 2021 - 2022 | BoomBit | Senior Unity Developer | Unity, mobile, gameplay |
| 2019 - 2021 | Cubeloop Team | Team Leader / Lead Developer | Unity, cross-platform, architecture |
| 2020 - 2021 | A-Lan Technology | IT Specialist / Junior Developer | Web apps, e-commerce, B2B |
| 2018 - 2020 | Panopticon FilmsStream Vision | Visual Creator / Film Maker | Film creation, postproduction |
| 2017 - 2018 | VideoTesty.pl | Deputy Chief Editor | Management, video, B2B |
04 Talks
| Date | Place | Subject |
|---|---|---|
| 2023 | Hackerspace Game Jam | How to improve the prototyping process in Unity - Case Study |
| 2022 | Digital Dragons | How to level up your prototypes in Unity |
05 Education
| Period | Institution | Programme | Focus |
|---|---|---|---|
| 2026 - Present | Harvard Business School | Certificate in Leadership Principles | Leadership, Team Management, Decision-Making |
| 2024 - 2026 | Jagiellonian University | Master of Engineering - Computer Game Science | Game Development, Programming, B2B |
| 2017 - 2022 | DSW IDEIS | Bachelor of Engineering - Computer Science and Econometrics | Game Development, Programming, IT |
Type
MTA 98-361
Certificate
Software Development Fundamentals C#
Type
MTA 98-364
Certificate
Database Fundamentals
Type
MTA 98-375
Certificate
HTML5 Application Development Fundamentals
Type
MOS 77-725
Certificate
Microsoft Office Word: Core
06 Technical profile
07 About
I am a Lead Senior Game Developer and Technical Team Leader focused on building reliable gameplay, AI and XR systems. My work combines hands-on development, technical architecture, product thinking and team leadership.
I am most effective in projects that require transforming an early concept into a working, scalable product, establishing strong technical foundations and helping multidisciplinary teams deliver complex interactive experiences. I also help teams adopt AI in practical, production-ready ways and optimize everyday workflows. A broad working knowledge of engineering, creative and content-production tools lets me contribute across disciplines and connect technical decisions with the wider product pipeline.
08 Contact
For collaboration, lead and senior development roles, technical leadership, mobile, PC or AI-related projects, and speaking engagements, contact me directly.