Overview
I designed the technical foundations and end-to-end production workflow used to create a series of Roblox experiences. The work combined reusable gameplay systems, team collaboration standards, developer documentation and hands-on delivery from early concepts through release.
Games

Roblox
Hoomanz Airport
A Roblox life-simulation experience where players run an airport and care for its Hoomanz passengers. Players manage passport control, baggage screening and boarding while improving the terminal and keeping every flight moving.
Scope
- Leading the technical architecture
- Creating complete documentation for developers
- Designing the company's development collaboration workflow
- Implementing reusable generic systems

Roblox
Waterpark Rumble
A fast knockout-inspired brawler set above the water. Players face NPCs and each other in short, dynamic rounds, knocking opponents into the pool until only one competitor remains.
Scope
- Designing the project architecture
- Testing and implementing new gameplay mechanics
- Building the game from day zero through release
- Adapting reusable systems for future games

Roblox
Brick Wars
A competitive shooter combined with real-time base building, inspired by the classic Ace of Spades. Two teams fight across a fully editable arena, reshaping and fortifying the battlefield as the match unfolds.
Scope
- Planning the game and its technical architecture
- Adapting original reusable gameplay systems
- Building the project end to end
- Creating a case study for the company's production workflow

Roblox
Delivery Rush
A team-based delivery competition where players race to carry gold packages across city districts, disrupt their opponents and optimize their routes. The team that delivers the greatest total value wins.
Scope
- Planning the game and its technical architecture
- Adapting original reusable gameplay systems
- Building the project end to end
- Creating a case study for the company's production workflow
