Overview
Across more than a dozen mobile games, my work covered new title production, platform porting, maintenance and the continued development of live multiplayer products. The portfolio spans multiple genres and platforms, including Hunt Royale RPG, which has surpassed 15 million downloads.
Games
BoomBit / 01
Hunt Royale
An online RPG that blends MOBA-style combat with character progression. More than 70 distinct heroes, each offering a unique playstyle, support competitive and cooperative play across PvE and PvP modes.
Scope
- Maintaining code quality through refactoring and code reviews
- Implementing new gameplay features
- Building a system for generating paid offers
- Redesigning the in-game store
- Bug fixing and live-product maintenance
BoomPick / 02
Royal Merge
A casual merge puzzle game set in a fairy-tale kingdom recovering from a dragon's destruction. Players merge items to complete orders, hatch and care for a dragon pet, and rebuild and customize their own kingdom.
Scope
- Rebuilding a market-validated prototype into a complete product with a closed core loop
- Designing a modular, reusable grid-based merge system for other BoomBit projects
- Refactoring the codebase, fixing critical bugs and performance bottlenecks, and polishing gameplay flow and visual feedback
BoomBit / 03
Gold Sand Rush
An idle-arcade game where players vacuum the desert using a fleet of specialized machines. Hidden treasures found across the levels fuel progression and unlock further areas to explore.
Scope
- Maintaining code quality and refactoring the codebase
- Designing and establishing the project architecture
- Implementing the game's signature core mechanic
- Publishing on iOS, Google Play and HarmonyOS
- Planning development work throughout production
BoomBit / 04
Cooking Festival
An online time-management cooking game in which players build their reputation as master chefs. Players prepare dishes, serve restaurant guests, travel through cuisines from around the world, unlock recipes and compete in cooking challenges.
Scope
- Revitalizing and stabilizing a legacy project
- Refactoring the codebase
- Porting the game to Nintendo Switch
- Upgrading the project from Unity 2017 to newer Unity versions
- Publishing and maintaining releases for Nintendo Switch, iOS and Google Play
BoomBit / 05
Basket Heroes
An arcade sports game where players dodge incoming opponents before taking a shot across a range of themed courts.
Scope
- Maintaining code quality and refactoring the codebase
- Designing and establishing the project architecture
- Implementing the game's signature core mechanic
- Publishing on iOS and Google Play
- Planning development work throughout production

BoomBit / 06
Casual prototypes & dozens more
Dozens of smaller mobile games and casual prototypes, including Hide & Drive, Fire Your Boss, Car Launch 3D and Hold The Door. Some were released, others were shelved. Working in short prototype cycles meant ideas could be validated early and effort focused on the most promising ones. Genres ranged from casual titles and MOBA RPGs to driving and sports games.
Scope
- Rapid prototyping of new game concepts and mechanics
- Iterating on core loops and game feel
- Designing and establishing project structures
- Leading and mentoring smaller teams and individual developers