← Selected workMobile / Gamedev / Multiplayer / R&D

Case study

Mobile Games

Mobile game development

Role
Game Developer / Team Lead / Architect
Platforms
Mobile (iOS / Android / Switch / HarmonyOS)
Technologies
Unity / C#
Collage of mobile games showing four colorful gameplay scenes and their game artwork

Overview

Across more than a dozen mobile games, my work covered new title production, platform porting, maintenance and the continued development of live multiplayer products. The portfolio spans multiple genres and platforms, including Hunt Royale RPG, which has surpassed 15 million downloads.

Games

Game / 01

Hunt Royale

An online RPG that blends MOBA-style combat with character progression. More than 70 distinct heroes, each offering a unique playstyle, support competitive and cooperative play across PvE and PvP modes.

Scope

  • Maintaining code quality through refactoring and code reviews
  • Implementing new gameplay features
  • Building a system for generating paid offers
  • Redesigning the in-game store
  • Bug fixing and live-product maintenance

Game / 02

Gold Sand Rush

An idle-arcade game where players vacuum the desert using a fleet of specialized machines. Hidden treasures found across the levels fuel progression and unlock further areas to explore.

Scope

  • Maintaining code quality and refactoring the codebase
  • Designing and establishing the project architecture
  • Implementing the game's signature core mechanic
  • Publishing on iOS, Google Play and HarmonyOS
  • Planning development work throughout production

Game / 03

Cooking Festival

An online time-management cooking game in which players build their reputation as master chefs. Players prepare dishes, serve restaurant guests, travel through cuisines from around the world, unlock recipes and compete in cooking challenges.

Scope

  • Revitalizing and stabilizing a legacy project
  • Refactoring the codebase
  • Porting the game to Nintendo Switch
  • Upgrading the project from Unity 2017 to newer Unity versions
  • Publishing and maintaining releases for Nintendo Switch, iOS and Google Play

Game / 04

Basket Heroes

An arcade sports game where players dodge incoming opponents before taking a shot across a range of themed courts.

Scope

  • Maintaining code quality and refactoring the codebase
  • Designing and establishing the project architecture
  • Implementing the game's signature core mechanic
  • Publishing on iOS and Google Play
  • Planning development work throughout production
Collage representing a broader selection of mobile games

Game / 05

And dozens more

Dozens of other smaller mobile games - some released, others shelved permanently. I worked across a wide range of genres, from hybrid-casual titles and MOBA RPGs to driving and sports games.

Scope

  • Research and development
  • Designing and establishing project structures
  • Creating distinctive mechanics and player experiences
  • Leading and mentoring smaller teams and individual developers