Shaders and particles in Unity:


Cartoon water

Water in cartoon style with foam on the edges, waves, depth gradient and small reflections on the surface.
Prepared for the game in development CubeLoop.

Prepared for: Unity Universal Render Pipeline



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The Matrix effect

Shader inspired by the effect of transforming the whole world into strings of stamps straight from the Matrix movies. Laboratory project.
Ability to use the effect to change both the entire environment and individual objects. Option to transform on individual textures as well as on each object at the same time.

Prepared for: Unity Universal Render Pipeline



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The droplets effect

The effect of droplets falling on a surface. Laboratory project.
Different sized meshes with different frequencies.

Prepared for: Unity Universal Render Pipeline



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The dissolve effect (various variants)

The dissolve effect Efekt with selectable border colour, edit effect intensity and set effect transition or looping time. Laboratory project.
Various shader variants.

    Variants:
  • Dissolve
  • Dissolve with editable border
  • Dissolve of transparent stripes
Prepared for: Unity Universal Render Pipeline



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The CRT TV effect

The effect of a defective CRT TV. Editable interspersion of lines. Laboratory project.

Prepared for: Unity Universal Render Pipeline



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